![]() It can help students gain a deeper understanding of electricity and electrical energy. Slotta and Chi ( 2006) recommended that the use of computerized instructional module, consisting of several running simulations which provide text explanation prompts, can facilitate conceptual development by first providing training in the concept’s target ontology followed by normal instruction. For example, van den Berg and Grosheide ( 1993) mentioned that the conceptual ideas of electricity to the most important applications, i.e., electricity at home, and making a parallel connection and the aspect of electrical energy saving can advance the understanding of the mechanism of the electrical circuit by the students. Researchers have been using teaching approach to make the concept of electricity and energy consumption and conservation more meaningful for understanding to the students and for encouraging them to link the concept to daily life. As such, it is an instructional challenge to motivate student learning the concept meaningfully. In the conventional physics class, student learned electricity as an attribute of electronics and consumption and conservation of energy in a form of employed energy calculation, but not as procedures as it is recognized in contemporary physics. Generally, this topic is a part of electricity learning unit in physics course. Maharaj-Sharma ( 2012) suggested that student energy learning is needed to apply and link with outside school and daily life.Įnergy consumption and conservation is one of the important physics concepts in school science. ( 2005) focused on altering the residents’ behavior in the use of electrical equipment in an appropriate way. In the past decade, several researchers attempted to provide the way to decrease the electricity usage in each residence. The amount of electrical energy usage occurs not only from residence’s size but also from residents’ behavior in using electrical equipment (Moll et al. Due to the widespread use, most of the consumers are careless in its management. Electricity is widely used for lighting or heating purposes and to make electrical equipment works. Learning about energy consumption and conservation in school science has become important in current research. This suggests a need to develop the game that can provide the opportunities for interaction on game screen and also with other students. The experimental results from 129 students indicate that the RES-battle can decrease the difference between female and male learning achievements reasonably and energy-saving awareness. An experiment has been conducted on a secondary school physics course. In this vein, this paper address this issue by investigating the gender differences in learning achievement and energy-saving awareness through a digital game based on inquiry-based learning called Residence Energy Saving Battle (RES-battle). However, a few studies have been conducted to investigate what the gender differences in playing and learning energy game-based learning are. Game corp dx achivements how to#Although, several researchers studied on how to use digital games to improve understand the topic. ![]() Moreover, inquiry-based learning strategy can be used to encourage students’ learning in the topic. In Blueprint Tycoon you are tasked with running a settlement by gathering raw materials and crafting them into complex goods to be supplied to your contractor for a profit.Ĭreate your own Blueprints for each Crafter/Harvester using multiple Workers with a multitude of Tools and try to create the most productive Blueprints.Energy consumption and conservation is one of the important topics in Energy Education, whereby students are required to understand the factors of energy consumption leading to promote students’ awareness on saving energy in residence. About This Game Build your settlement, gather goods, ensure maximum efficiency and make a profit! ![]()
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